Starfinder Core Rulebook PDF Free Download

Starfinder Core Rulebook PDF
Author James L. Sutter
Published 2017
Format PDF
Language English


Tie in and take off! The Starfinder Roleplaying Game places you in the job of a strong science-dream adventurer, exploring the secrets of a strange and enchanted universe as a major aspect of a starship group. Will you dig for lost antiquities in the remnants of outsider sanctuaries? Lash on rune-improved covering and a laser rifle to fight undead domains in armadas of bone ships, or safeguard pioneers from a swarm of covetous beasts? Perhaps you'll hack into the centralized server of a divine being run company, or quest the stars for pieces of information to the mystery history of the universe or fresh out of the plastic new planets to investigate. Regardless of whether you're reaching new societies on unknown universes or battling to make due in the neon-lit back rear ways of Absalom Station, you and your group will require every one of your minds, battle aptitude, and enchantment to endure. Be that as it may, a large portion of all, you'll need one another.

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This gigantic 528-page hardcover rulebook is the basic highlight of the Starfinder Roleplaying Game, with standards for character creation, enchantment, gear, and more―everything you have to play Starfinder as either a player or Game Master! The following incredible experience in science-dream pretending takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of experience in the midst of the stars!

The Starfinder Core Rulebook incorporates

  • All player and Game Master manages in a solitary volume.
  • Complete standards for science-dream races like sensible androids, clairvoyant lashunta, ysoki ratfolk, and more―plus the majority of the great dream races of the Pathfinder Roleplaying Game!
  • 7 new science-dream classes, from the spellhacking technomancer to the starship repairman with a remote-controlled robot. Will you be an intensely reinforced officer, a magnetic emissary, a stealthy usable, a mysterious spiritualist, or the infinitely adjusted solarian, who calls forward bizarre powers and shapes vitality weapons from stars and dark gaps?
  • A point by point review of Starfinder's center setting, including the planets of the Pact Worlds, their divine beings, real groups and dangers, and the sky is the limit from there.
  • Complete principles for starship battle, just as for structure and redoing your starship.
  • Hundreds of science-dream weapons, reinforces, and things, both mystical and mechanical, from plasma guns and heavenly power protective layer to captivated swords and computerized inserts.
  • Hundreds of spells to let your spiritualist or technomancer tap into recondite energies and revise the laws of material science.
  • Rules for outsider situations, lethal snares, unusual infections and harms, and everything else you have to art energizing undertakings.
  • Advice on changing over Pathfinder RPG substance to Starfinder, and the other way around.
  • And a whole lot more!